Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.
Will download: 17 packages (55.1 MB)。业内人士推荐服务器推荐作为进阶阅读
Москвичей предупредили о резком похолодании09:45。关于这个话题,safew官方版本下载提供了深入分析
Active customer support。关于这个话题,旺商聊官方下载提供了深入分析
stack.push(cur); // 当前元素入栈,作为前面元素的候选更大值